In physics Physics is a natural science that involves the study of matter and its motion through space-time, as well as all applicable concepts, such as energy and force. More broadly, it is the general analysis of nature, conducted in order to understand how the universe behaves, motion is change of location or position A position, location, or radius vector is a vector which represents the position of an object in space in relation to an arbitrary reference point. The concept applies to two- or three-dimensional space. The term is also used as a means of deriving displacement by the spatial comparison of two or more position vectors and are usually 2- or, of an object with respect to time. Change in motion is the result of an applied force In physics, a force is any influence that causes a free body to undergo an acceleration. Force can also be described by intuitive concepts such as a push or pull that can cause an object with mass to change its velocity , i.e., to accelerate, or which can cause a flexible object to deform. A force has both magnitude and direction, making it a. Motion is typically described in terms of velocity In physics, velocity is the rate of change of position. It is a vector physical quantity; both magnitude and direction are required to define it. The scalar absolute value of velocity is speed, a quantity that is measured in meters per second (m/s or ms−1) when using the SI (metric) system also seen as speed, acceleration In physics, and more specifically kinematics, acceleration is the change in velocity over time. Because velocity is a vector, it can change in two ways: a change in magnitude and/or a change in direction. In one dimension, i.e. a line, acceleration is the rate at which something speeds up. However, as a vector quantity, acceleration is also the, displacement A displacement is the shortest distance from the initial and final positions of a point P. Thus, it is the length of an imaginary straight path, typically distinct from the path actually travelled by P. A displacement vector represents the length and direction of that imaginary straight path, and time Time is "a nonspatial continuum in which events occur in apparently irreversible succession from the past through the present to the future." It is used to sequence events, to quantify the durations of events and the intervals between them, and to quantify and measure the motions of objects and other changes. Time is quantified in.[1] An object's velocity cannot change unless it is acted upon by a force In physics, a force is any influence that causes a free body to undergo an acceleration. Force can also be described by intuitive concepts such as a push or pull that can cause an object with mass to change its velocity , i.e., to accelerate, or which can cause a flexible object to deform. A force has both magnitude and direction, making it a, as described by Newton's first law Newton's laws of motion are three physical laws that form the basis for classical mechanics. They have been expressed in several different ways over nearly three centuries, and can be summarised as follows: also known as Inertia Inertia is the resistance of any physical object to a change in its state of motion. It is represented numerically by an object's mass. The principle of inertia is one of the fundamental principles of classical physics which are used to describe the motion of matter and how it is affected by applied forces. Inertia comes from the Latin word, ". An object's momentum In classical mechanics, momentum is the product of the mass and velocity of an object (p = mv). In relativistic mechanics, this quantity is multiplied by the Lorentz factor. Momentum is sometimes referred to as linear momentum to distinguish it from the related subject of angular momentum. Linear momentum is a vector quantity, since it has a is directly related to the object's mass In physics, mass commonly refers to any of three properties of matter, which have been shown experimentally to be equivalent: Inertial mass, active gravitational mass and passive gravitational mass. In everyday usage, mass is often taken to mean weight, but in scientific use, they refer to different properties and velocity In physics, velocity is the rate of change of position. It is a vector physical quantity; both magnitude and direction are required to define it. The scalar absolute value of velocity is speed, a quantity that is measured in meters per second (m/s or ms−1) when using the SI (metric) system, and the total momentum of all objects in a closed system In computing a closed system refers to software which the specifications and detail of implementation are kept secret, as opposed to open source systems (one not affected by external forces) does not change with time, as described by the law of conservation of momentum In classical mechanics, momentum is the product of the mass and velocity of an object (p = mv). In relativistic mechanics, this quantity is multiplied by the Lorentz factor. Momentum is sometimes referred to as linear momentum to distinguish it from the related subject of angular momentum. Linear momentum is a vector quantity, since it has a.

A body which does not move is said to be at rest, motionless, immobile, stationary, or to have constant (time-invariant A time-invariant system is one whose output does not depend explicitly on time. That is, treating time as the independent variable, it is an autonomous system) position.

Motion is always observed and measured relative to a frame of reference A frame of reference in physics, may refer to a coordinate system or set of axes within which to measure the position, orientation, and other properties of objects in it, or it may refer to an observational reference frame tied to the state of motion of an observer. It may also refer to both an observational reference frame and an attached. As there is no absolute reference frame, absolute motion cannot be determined; this is emphasised by the term relative motion.[2] A body which is motionless relative to a given reference frame, moves relative to infinitely many other frames. Thus, everything in the universe is moving.[3]

More generally, the term motion signifies any spatial and/or temporal change in a physical system. For example, one can talk about motion of a wave or a quantum particle (or any other field In physics, a field is a physical quantity associated to each point of spacetime. A field can be classified as a scalar field, a vector field, a tensor field,or a spinor field according to whether the value of the field at each point is a scalar, a vector, a spinor or, more generally, a tensor, respectively. For example, the Newtonian) where the concept location does not apply.

Contents

Laws of Motion

Main article: Mechanics Mechanics is the branch of physics concerned with the behavior of physical bodies when subjected to forces or displacements, and the subsequent effects of the bodies on their environment. The discipline has its roots in several ancient civilizations (see History of classical mechanics and Timeline of classical mechanics). During the early modern

In physics, motion in the universe is described through two sets of apparently contradictory laws A scientific law or scientific principle is a concise verbal or mathematical statement of a relation that expresses a fundamental principle of science, like Newton's law of universal gravitation. A scientific law must always apply under the same conditions, and implies a causal relationship between its elements. The law must be confirmed and of mechanics Mechanics is the branch of physics concerned with the behavior of physical bodies when subjected to forces or displacements, and the subsequent effects of the bodies on their environment. The discipline has its roots in several ancient civilizations (see History of classical mechanics and Timeline of classical mechanics). During the early modern. Motions of all large scale and familiar objects in the universe (such as projectiles A projectile is any object projected into space by the exertion of a force. Although a thrown baseball is technically a projectile too, the term more often refers to a weapon., planets A planet is a celestial body orbiting a star or stellar remnant that is massive enough to be rounded by its own gravity, is not massive enough to cause thermonuclear fusion, and has cleared its neighbouring region of planetesimals.[a], cells The cell is the functional basic unit of life. It was discovered by Robert Hooke and is the functional unit of all known living organisms. It is the smallest unit of life that is classified as a living thing, and is often called the building block of life. Some organisms, such as most bacteria, are unicellular . Other organisms, such as humans,, and humans Humans are a species of animal known taxonomically as Homo sapiens , and are the only extant member of the Homo genus of bipedal primates in Hominidae, the great ape family. However, in some cases "human" is used to refer to any member of the genus Homo) are described by classical mechanics In the fields of physics, classical mechanics is one of the two major sub-fields of study in the science of mechanics, which is concerned with the set of physical laws governing and mathematically describing the motions of bodies and aggregates of bodies geometrically distributed within a certain boundary under the action of a system of forces. Whereas the motion of very small atomic The name Atom applies to a pair of related standards. The Atom Syndication Format is an XML language used for web feeds, while the Atom Publishing Protocol is a simple HTTP-based protocol for creating and updating web resources and sub-atomic In physics, subatomic particles are the small particles composing nucleons and atoms. There are two types of subatomic particles: elementary particles, which are not made of other particles, and composite particles. Particle physics and nuclear physics study these particles and how they interact sized objects is described by quantum mechanics Quantum mechanics or quantum physics or quantum theory, is a branch of physics that provides a mathematical description of much of the particle-like and wave-like behavior and interactions of energy and matter that depart from classical mechanics at the atomic and subatomic scales. In advanced topics of QM, some of these behaviors are macroscopic.

Classical mechanics

Classical mechanics In the fields of physics, classical mechanics is one of the two major sub-fields of study in the science of mechanics, which is concerned with the set of physical laws governing and mathematically describing the motions of bodies and aggregates of bodies geometrically distributed within a certain boundary under the action of a system of forces
Newton's Second Law Newton's laws of motion are three physical laws that form the basis for classical mechanics. They have been expressed in several different ways over nearly three centuries, and can be summarised as follows:
History of ... The ancient Greek philosophers, and Aristotle in particular, were among the first to propose that there are abstract principles governing nature. Aristotle argued, in his paper On the Heavens, that every body has a "heaviness" and so tends to fall to its "natural place". From this he wrongly concluded that an object twice as
Branches
Statics Statics is the branch of mechanics concerned with the analysis of loads on physical systems in static equilibrium, that is, in a state where the relative positions of subsystems do not vary over time, or where components and structures are at a constant velocity. When in static equilibrium, the system is either at rest, or its center of mass moves · Dynamics In classical mechanics, analytical dynamics, or more briefly dynamics, is concerned about the relationship between motion of bodies and its causes, namely the forces acting on the bodies and the properties of the bodies . The foundation of modern day dynamics is Newtonian mechanics and its reformulation as Lagrangian mechanics and Hamiltonian / Kinetics In physics and engineering, kinetics is a term for the branch of classical mechanics that is concerned with the relationship between the motion of bodies and its causes, namely forces and torques. Since the mid-20th century, the term "dynamics" has largely superseded "kinetics" in physics text books; the term "kinetics& · Kinematics Kinematics is the branch of classical mechanics that describes the motion of objects without consideration of the causes leading to the motion · Applied mechanics Applied mechanics is a branch of the physical sciences and the practical application of mechanics. Applied mechanics examines the response of bodies or systems of bodies to external forces. Some examples of mechanical systems include the flow of a liquid under pressure, the fracture of a solid from an applied force, or the vibration of an ear in · Celestial mechanics Celestial mechanics is the branch of astronomy that deals with the motions of celestial objects. The field applies principles of physics, historically classical mechanics, to astronomical objects such as stars and planets to produce ephemeris data. Orbital mechanics is a subfield which focuses on the orbits of artificial satellites. Lunar theory · Continuum mechanics Continuum mechanics is a branch of mechanics that deals with the analysis of the kinematics and the mechanical behavior of materials modeled as a continuum. The French mathematician Augustin Louis Cauchy was the first to formulate such models in the 19th century, but research in the area continues today · Statistical mechanics Statistical mechanics is the application of probability theory (which contains mathematical tools for dealing with large populations) to study the thermodynamic behavior of systems of a large number of particles. It provides a framework for relating the microscopic properties of individual atoms and molecules to the macroscopic or bulk properties
Formulations
Fundamental concepts
Space Space is the boundless, three-dimensional extent in which objects and events occur and have relative position and direction. Physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of the boundless four-dimensional continuum known as spacetime. In mathematics one examines ' · Time Time is "a nonspatial continuum in which events occur in apparently irreversible succession from the past through the present to the future." It is used to sequence events, to quantify the durations of events and the intervals between them, and to quantify and measure the motions of objects and other changes. Time is quantified in · Velocity In physics, velocity is the rate of change of position. It is a vector physical quantity; both magnitude and direction are required to define it. The scalar absolute value of velocity is speed, a quantity that is measured in meters per second (m/s or ms−1) when using the SI (metric) system · Speed In kinematics, the instantaneous speed of an object is the magnitude of its instantaneous velocity (the rate of change of its position); it is thus the scalar equivalent of velocity. The average speed of an object in an interval of time is the distance traveled by the object divided by the duration of the interval; the instantaneous speed is the · Mass In physics, mass commonly refers to any of three properties of matter, which have been shown experimentally to be equivalent: Inertial mass, active gravitational mass and passive gravitational mass. In everyday usage, mass is often taken to mean weight, but in scientific use, they refer to different properties · Acceleration In physics, and more specifically kinematics, acceleration is the change in velocity over time. Because velocity is a vector, it can change in two ways: a change in magnitude and/or a change in direction. In one dimension, i.e. a line, acceleration is the rate at which something speeds up. However, as a vector quantity, acceleration is also the · Gravity · Force · Torque / Moment / Couple · Momentum · Angular momentum · Inertia · Moment of inertia · Reference frame · Energy · Kinetic energy · Potential energy · Mechanical work · Virtual work · D'Alembert's principle
Core topics
Rigid body · Rigid body dynamics · Motion · Newton's laws of motion · Newton's law of universal gravitation · Equations of motion · Inertial frame of reference · Non-inertial reference frame · Rotating reference frame · Fictitious force · Displacement (vector) · Relative velocity · Friction · Simple harmonic motion · Harmonic oscillator · Vibration · Damping · Damping ratio · Rotational motion · Circular motion · Uniform circular motion · Non-uniform circular motion · Centripetal force · Centrifugal force · Centrifugal force (rotating reference frame) · Reactive centrifugal force · Coriolis force · Pendulum · Rotational speed · Angular acceleration · Angular velocity · Angular frequency · Angular displacement
Scientists
Isaac Newton · Jeremiah Horrocks · Leonhard Euler · Jean le Rond d'Alembert · Alexis Clairaut · Joseph Louis Lagrange · Pierre-Simon Laplace · William Rowan Hamilton · Siméon-Denis Poisson
Main article: Classical mechanics

Classical mechanics is used for describing the motion of macroscopic objects, from projectiles to parts of machinery, as well as astronomical objects, such as spacecraft, planets, stars, and galaxies. It produces very accurate results within these domains, and is one of the oldest and largest subjects in science, engineering and technology.

Classical mechanics is fundamentally based on Newton's Laws of Motion. These laws describe the relationship between the forces acting on a body and the motion of that body. They were first compiled by Sir Isaac Newton in his work Philosophiæ Naturalis Principia Mathematica, first published on July 5, 1687. His three laws are:

  1. In the absence of a net external force, a body either is at rest or moves with constant velocity.
  2. The net external force on a body is equal to the mass of that body times its acceleration; F = ma. Alternatively, force is proportional to the time derivative of momentum.
  3. Whenever a first body exerts a force F on a second body, the second body exerts a force −F on the first body. F and −F are equal in magnitude and opposite in direction.[4]

Newton's three laws of motion, along with his law of universal gravitation, explain Kepler's laws of planetary motion, which were the first to accurately provide a mathematical model or understanding orbiting bodies in outer space. This explanation unified the motion of celestial bodies and motion of objects on earth.

Classical mechanics was later further enhanced by Albert Einstein's special relativity and general relativity. Special relativity explains the motion of objects with a high velocity, approaching the speed of light; general relativity is employed to handle gravitation motion at a deeper level.

Quantum mechanics

Main article: Quantum mechanics

Quantum mechanics is a set of principles describing physical reality at the atomic level of matter (molecules and atoms) and the subatomic (electrons, protons, and even smaller particles). These descriptions include the simultaneous wave-like and particle-like behavior of both matter and radiation energy, this described in the wave–particle duality.

In contrast to classical mechanics, where accurate measurements and predictions can be calculated about location and velocity, in the quantum mechanics of a subatomic particle, one can never specify its state, such as its simultaneous location and velocity, with complete certainty (this is called the Heisenberg uncertainty principle).

In addition to describing the motion of atomic level phenomenon, quantum mechanics is useful in understanding some large scale phenomenon such as superfluidity, superconductivity, and biological systems, including the function of smell receptors and the structures of proteins.

List of "imperceptible" human motions

Humans, like all things in the universe are in constant motion,[5] however, aside from obvious movements of the various external body parts and locomotion, humans are in motion in a variety of ways which are more difficult to perceive. Many of these "imperceptible motions" are only perceivable with the help of special tools and careful observation. The larger scales of "imperceptible motions" are difficult for humans to perceive for two reasons: 1) Newton's laws of motion (particularly Inertia) which prevent humans from feeling motions of a mass to which they are connected, and 2) the lack of an obvious frame of reference which would allow individuals to easily see that they are moving.[6] The smaller scales of these motions are too small for humans to sense.

Universe

Galaxy

Solar System

Earth

Continents

Internal body

Cells

The cells of the human body have many structures which move throughout them.

Particles

Subatomic particles

Light

Main article: Light

Light propagates at 299,792,458 m/s (about 186,282.397 mi/s).

Types

See also

References

  1. ^ Nave, R. 2005. Motion. HyperPhysics. Georgia State University
  2. ^ Wåhlin, L. 1997. "THE DEADBEAT UNIVERSE", Chapter 9. Colutron Research Corporation ISBN 0 933407 03 3
  3. ^ De Grasse Tyson, N., Liu, C., & Irion, R. 2000. One Universe: At home in the cosmos. p.20–21. Joseph Henry Press. ISBN 0-309-06488-0
  4. ^ Newton's "Axioms or Laws of Motion" can be found in the "Principia" on page 19 of volume 1 of the 1729 translation.
  5. ^ De Grasse Tyson, N., Liu, C., & Irion, R. 2000. One Universe: At home in the cosmos. p.8–9. Joseph Henry Press. ISBN 0-309-06488-0
  6. ^ Safkan, Y. 2007 "f the term 'absolute motion' has no meaning, then why do we say that the earth moves around the sun and not vice versa?" Ask the Experts. PhysicsLink
  7. ^ Hubble, Edwin, "A Relation between Distance and Radial Velocity among Extra-Galactic Nebulae" (1929) Proceedings of the National Academy of Sciences of the United States of America, Volume 15, Issue 3, pp. 168–173 (Full article, PDF)
  8. ^ Kogut, A.; Lineweaver, C.; Smoot, G. F.; Bennett, C. L.; Banday, A.; Boggess, N. W.; Cheng, E. S.; de Amici, G.; Fixsen, D. J.; Hinshaw, G.; Jackson, P. D.; Janssen, M.; Keegstra, P.; Loewenstein, K.; Lubin, P.; Mather, J. C.; Tenorio, L.; Weiss, R.; Wilkinson, D. T.; Wright, E. L. (1993). "Dipole Anisotropy in the COBE Differential Microwave Radiometers First-Year Sky Maps". Astrophysical Journal 419: 1. doi:10.1086/173453. http://adsabs.harvard.edu/cgi-bin/nph-bib_query?bibcode=1993ApJ...419....1K. Retrieved 2007-05-10.
  9. ^ Imamura, Jim (August 10, 2006). "Mass of the Milky Way Galaxy". University of Oregon. http://zebu.uoregon.edu/~imamura/123/lecture-2/mass.html. Retrieved 2007-05-10.
  10. ^ Ask and Astrophysicist. NASA Goodard Space Flight Center.
  11. ^ Williams, David R. (September 1, 2004). "Earth Fact Sheet". NASA. http://nssdc.gsfc.nasa.gov/planetary/factsheet/earthfact.html. Retrieved 2007-03-17.
  12. ^ Staff. "GPS Time Series". NASA JPL. http://sideshow.jpl.nasa.gov/mbh/series.html. Retrieved 2007-04-02.
  13. ^ Huang, Zhen Shao. "Speed of the Continental Plates". The Physics Factbook. http://hypertextbook.com/facts/ZhenHuang.shtml. Retrieved 2007-11-09.
  14. ^ Meschede, M.; Udo Barckhausen, U. (November 20, 2000). "Plate Tectonic Evolution of the Cocos-Nazca Spreading Center". Proceedings of the Ocean Drilling Program. Texas A&M University. http://www-odp.tamu.edu/publications/170_SR/chap_07/chap_07.htm. Retrieved 2007-04-02.
  15. ^ Penny, P. 2003. Hemodynamic: Blood Velocity
  16. ^ LEWIS WEXLER, DEREK H. BERGEL, IVOR T. GABE, GEOFFREY S. MAKIN, & CHRISTOPHER J. MILLS (1 September 1968). "Velocity of Blood Flow in Normal Human Venae Cavae". Circulation Research. 23 (3): 349. PMID 5676450. http://circres.ahajournals.org/cgi/content/abstract/circresaha;23/3/349. Retrieved 2007-11-14.
  17. ^ Bowen, R. 2006. Gastrointestinal Transit: How Long Does It Take? Colorado State University.
  18. ^ M. Fischer, U. K. Franzeck, I. Herrig, U. Costanzo, S. Wen, M. Schiesser, U. Hoffmann and A. Bollinger (1 January 1996). "Flow velocity of single lymphatic capillaries in human skin". Am J Physiol Heart Circ Physiology 270 (1): H358–H363. PMID 8769772. http://ajpheart.physiology.org/cgi/content/abstract/270/1/H358. Retrieved 2007-11-14.
  19. ^ Cytoplasmic Streaming: Encyclopedia Britannica
  20. ^ Microtubule Motors: Rensselaer Polytechnic Institute.
  21. ^ Hill, David; Holzwarth, George; Bonin, Keith (2002). "Velocity and Drag Forces on motor-protein-driven Vesicles in Cells". American Physical Society, the 69th Annual Meeting of the Southeastern abstract #EA.002. http://adsabs.harvard.edu/abs/2002APS..SES.EA002H. Retrieved 2007-11-14.
  22. ^ Temperature and BEC. Physics 2000: Colorado State University Physics Department
  23. ^ Ask a scientist archive. Argonne National Laboratory, United States Department of Energy
  24. ^ Chapter 2, Nuclear Science- A guide to the nuclear science wall chart. Berkley National Laboratory.
Kinematics

IntegrateDifferentiate

Displacement (Distance) | Velocity (Speed) | Acceleration | Jerk | Jounce | Crackle and pop

Categories: Motion | Mechanics | Concepts in metaphysics

 

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VIEWPOINTS: Politics break the laws of physics, to our detriment - The Birmingham News - al.com (blog)
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, to our detriment The Birmingham News - al.com (blog) Sir Isaac Newton is well remembered for his laws of motion , the most notable being his third law that for every action there is an ...
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Physics motion of constant acceleration problem?
Q. An object in free fall has a constant acceleration of 9.81m/ss. It goes past two light gates during it's fall, and the time interval between passing the first and the second is 0.269 s. The distance between the light gates is 1.46m a. What is the object's speed as it passes the first light gate? b. At what height above the fisrt light gate was dropped?
Asked by John Ray E - Sun Apr 4 16:07:56 2010 - - 2 Answers - 0 Comments

A. (a) I will use the average velocity between the two light gates to calculate the velocity as the object passes the first light gate. Vavg = (distance traveled)/(time taken) = d/t Velocity using a constant acceleration g. Vi = velocity as object passes first gate Vf = velocity as object passes the second gate Vf = Vi + g*t Vavg = (Vi + Vf)/2 = (2*Vi + g*t)/2 2*d/t = 2*Vi + g*t Vi = (1/2)*[2*d/t - g*t] = (1/2)*[2*1.46/0.269 - 9.81*0.269] Vi = 4.108 m/s (b) If the object takes "t" seconds to fall to the first gate then we have: Vi = g*t and s = (1/2)g*t^2 s = (1/2)g*(Vi/g)^2 = (1/2)Vi^2/g s = 0.86 m Check. Time to tall to the first light gate: t = SQRT(2*s/g) = 0.4188 s Vi = g*t = 9.81*0.4188 = 4.108 m/s Vf = g*(0.4188 + 0.269) = 6.747… [cont.]
Answered by Captain Mephisto - Sun Apr 4 16:55:17 2010

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